stellaris war goal. Stellaris. stellaris war goal

 
Stellarisstellaris war goal  When demands come up, you’ll be given a variety of choices, one of which is “Vassalize

I survived the war in heaven by not joining any side - including not joining the separated federation you are given the chance to join. Both the empires are authoritarian, but mine is fanatic spiritualist and the opposite fanatic materialist. check their war goal, it could be just humiliation or they could just be claiming one or two systems, in which case you can surrender without catastrophic consequences. No matter how benign your empire is, Stellaris will bring you into conflict with other empires. I fought a smaller empire fairly early on in a subjugation war against a “pathetic” empire and was able to vassalize them pretty easily. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in. No claim = no get after the war. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. That all seems to be working from a player perspective but is there something else i need to do to make the ai use the new goal? I asked on r/StellarisMods as well, just posting here for visibility. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. Never-ending war. In your policies tab you can see "war philosophy". Novel War Goals - New war goals for Stellaris. It's like the devs thought. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. Alright so this is going to be a pretty long explanation. 11. There are two ways to end a war. Stellaris is a sci-fi grand strategy game set 200 years into the future. #1 Elazul Jun 22, 2016 @ 8:16pm Yes, it was changed in the Clarke patch. Under that tab, there are three stances to pick from: Unrestricted wars, Defensive wars, and Liberation wars. This is to represent the populace's feeling of resentment at foreign intervention. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. They will doomstack your empire to death. My War goal is that these Vivisandian guys would become my vassal. Best. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. I was playing a Payback empire the other day, Fanatic Militarist/Distinguished Admiralty etc etc, I finally got into a big war with MSI and despite massively outperforming them (I think 7 years into the war I had lost a total of 3 ships and I occupied multiple of their planets while having lost. Army’s work like every other ship. surrender (enemy id) (war id) Appareson • Toxic • 7 yr. Choosing a different war goal may have different surrender thresholds. 266. I proceed to capture EVERY planet they both have (6 and 9 planets) and end up with: Acheive war goals acceptance: Demanding surrender: -100 War exhaustion: +100 Occupation: +48 Relative navy strength: +50 Vassalize wargoal: -100 And end up with . Occupied system doesn't meant you will get it after the war ends. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). txt Messages: message_types. Go to Stellaris r/Stellaris. I'm going to quickly explain why liberation wars are really cool, and why you should try them out. Help modding in war goals. And defenders get a Containment then. Buster_cherryUA. 'Humiliate' is a separate wargoal that gives you influence and a happiness + influence gain penalty to the loser. Currently the only way to steal a non-galatron relic from an AI empire is to invade their capital, and it’s only a 5% (10% if despoilers) chance for a random relic iirc. . Introduces fog of war and an espionage/intelligence system. 对该项目的细节说明请添加至相关页面. A Total War surrender isn't possible, because if you did your empire would instantly cease to exist. A significant portion of the issue came from the other ongoing war my enemy was involved in being able to take the systems and planets I'd occupied, but I wasn't able to take them back, because I wasn't hostile to that empire, but the would-be vassal was. e. Definitions for war goals. If you did, it will transfer to your control if you win the war, or if you have enough warscore to take it when negotiating peace. "How can we make it as confusing as possible?" and they did it. This ranges from: A 5-10K FE fleet, battlecrusier and 3 escorts. They have specific goals (like destroy the starbase) and. "Casus belli" - Why do I. There certainly are some gains from having direct (or sector) control over planets instead of letting other empires technically own them, but also some drawbacks. However, if "take claims" isn't showing up as a valid war goal, it might mean you don't actually have the claims being made (IE: You have a list of claims set, but you. 征服 - 数据. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. stevasaur Jun 7, 2019 @ 6:26pm. I don't play other paradox games so forgive me if this is how it goes in other games. This implies you end the war in a status quo, I don't think you'd get territory if you get the actual humiliation victory. That exists. War ends when either side surrenders or both sides agree to white peace (status quo). Jul 10, 2020. • 3 days ago. Wars will take place in three distinct phases. fellow federation members are great too (avoid having any other megacorp in the federation, and ban outside treaties). So it counts both the empire and their allies when determining whether you met the war goals. Maybe I am missing something, the rest of the game seems very intuitive. Armies Station on subject planets should engage in combat rather than being transported during a war for independance. I made a lot of mistakes and read a lot of info on the web and looked at a lot of videos but nowhere do they really teach you how to play. i thought i could march and just snatch random planets. Stellaris > General Discussions > Topic Details. I can never get enough points to achive my war goals. In a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. Best. ago. The war screen itself recognizes that 8 planets are occupied, yet both the surrender option and the occupation score indicate that there are still unoccupied planets and systems. Last edited by Elitewrecker PT ; Dec 29, 2016 @ 6:57am. I mean Stellaris war goals, multi way wars and war victories probably need some changes. Declare war on nation's that aren't in the GU. Big buff for Megacorps. right click the notice and check the war screen in the bottom right to see what the AI decided to give you. gruthunder • 5 yr. 0 unless otherwise noted. Report. dannypockets Jul 13, 2018 @ 9:46pm. I searched that screen like a dozen times before spotting the tiny yellow text above the 'surrender' and 'achieve war goals' button. Stellaris > General Discussions > Topic Details. #5. My question now is about war goals. 1 comment. Stellaris isn't like other strategy games where you get territory by simply occupying it. I don't play other paradox games so forgive me if this is how it goes in other games. wpflug13. Two declared on me, the only two options for my war goal were humiliation and assimilation. Which should be easy tasks but being not able to see what the war goals are I am hardly able to help. I find my self not able to see the war goals set up by the war leader on the war panel. It's like the devs thought. Status quo effects do not include the defender's. The only way this command can be executed. I don't play other paradox games so forgive me if this is how it goes in other games. Every option is greyed out saying "Our war goal does not permit us to do this" when all I'm at war for is a few systems the AI claimed while we were at peace and I had no way to stop them from making the outposts. 1. Its even worse if the AI uses the plunder war goal on you because you can just hit auto surrender, they gain no pops and it costs you no ships and only a little bit of energy. I am soo sure i conquered all their systems and planets. Mar 21, 2023Welcome to war goals and casus belli. There is a 25 point difference between the enemy accepting status quo vs "settle war goals", but in either case I get my claimed systems. Kansai-kun. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. use the "Play X" command. -must be superior in relative power. Runs the specified file with list of commands. Thread starter Northernwwater; Start date Oct 25, 2017; Jump to latest Follow Reply Menu We have updated our. It just means you don't need claims. As u/Nidrassil pointed out, it is very likely that you have not occupied the colonies in the systems you claimed. I usually check, when waging war and seemingly have conquered all planets, the planets list in the diplomatic window with that faction and check every planet I feel like I haven't seen. Just subjugated an empire through the old method, but I don't think I am necessarily the overlord, just the usual asshole who took control by force. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 patch seems to calculate relative power differently. Land warfare. Wars are how mid-game and end-game borders are usually drawn. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). Last edited by Elitewrecker PT ; Dec 29, 2016 @ 6:57am. The cost of a war goal is only a guideline, however: usually a nation will require you to have accrued more war score than the cost of your war goals to capitulate. This is not true, opposing ethos isn't necessary. Tributary vs Vassal. 3 (9d15) - Impossible to achieve war goals in vassals war agains revolted empire Game Version v3. 6 patch notes about a change to how this works. You have to go to the diplomacy screen with the empire you want to vassalize and request vassalization when refused it grants you the subjection Cassius Bella agaisnt them that lasts for 1 year. I mean the acceptance in the war menue, where you have the button for status quo, surrender, force wargoal (i play it on german, idk how it's called in english). I'm not allowed to make any claims, and the claims window says "we have no need to claim the systems of major threats. Well it depends. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. dcbobo May 13, 2016 @ 2:17pm. 2 now live! Version 2. Random tech. Easy solution is blow up a few planets ai generally surrender after some time. 3 (9d15) What version do you use? Steam What expansions do you have installed? All as of 21-5-2022 Do you have. When you go to war, the empires you have claims on will come up as war goals. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. This page was last edited on 11 January 2022, at 23:01. 6 patch released! SteamDB has been running ad-free since 2012. I'm a new player (60hrs) and I am pretty dumbfounded about wars between empires. War Goals: Each war has specific. EDIT: actually, what you want is in the game, called "ideological war" casus belli. Then move to the next empire. This permits a War of Allegiance - a new war goal that allows empires to fight other Overlords for control of subjects that have pledged secret fealty to them. There's two main ways to get a total war, either be or start a war against a genocidal race (or a driven assimilator) or. Reset. The war type determines the goals of outcome of victory. #10. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Sadly, there's only minimally effective ways to do this peacefully in stellaris. If that strikes you. For example, I just decimated this AI's entire empire. Every species with assimilation as their species rights will stop working and go into a special 'assimilation' job queue. Use the "debugtooltip" command (Without quotes) and hover over the war. I'm a new player (60hrs) and I am pretty dumbfounded about wars between empires. This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. I'm a new player (60hrs) and I am pretty dumbfounded about wars between empires. "Casus belli" - Why do I. They are utterly crippling. If you have missed that time you can only negoatiate white peace. Can't achieve war goals. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Which is why colossus is heavily recommended for warmongers to get total war option. i want vassalize the local 'new khanate' but only tributary war goal shows up. To add a second war goal in a war, a certain proportion (typically 7%) of the country's population must support. You have one year to set wargoals, if you don't then when the war is over you get nothing. The most desired outcome for an attacker, of course, is victory. Non-military stations do add to war score if destroyed (they count as a battle), so if that's literally all they have left and can produce no more ships, go hunt them down. I don't play other paradox games so forgive me if this is how it goes in other games. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. It's like the devs thought. • 3 yr. plus having to waste a civic or ascension perk else having more than one causes loyalty losses is just bad. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Basically, a status quo says that if. 1. Yet I cannot declare war. Subject Empire ID: The ID of the empire you wish to have war declared upon. Payback War May Need Tweaking. That's why I wasn't getting the territory as I conquered it. Answer is no. Maybe I am missing something, the rest of the game seems very intuitive. That's right, you can declare war without casus belli and without spending any influence to claim systems. Wars are how mid-game and end-game borders are usually drawn. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. They also set war goals for their allies, if they want to. This could be territory control, imposing ideology, volitional subjugation and so on. AI don't surrender until they hit auto war goal acceptance, auto peace from war exhaustion, or get eaten by total war. schmonz Feb 25, 2018 @ 12:40am. [war goal] warexhaustion: Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window elementStellaris. Seaghauwn Aug 11, 2018 @ 8:15am. ,as applicable. level 2. But "occupation" indicator for the enemy shows this as 58% for unknown reason. As a Fallen Empire, THEY were declaring war, and the only option I had was the humiliation war goal. The buildings are still there, but you will have to send a colony ship there again, something you would have to do anyway, if you only used the cleanse war goal. clearly a bug. After invading every planet and capturing all their systems the war ends with status quo. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. You should, however, still get the trust/relations bonuses that come with a commercial pact, such that the commercial pact has a chance of continuing after the forced contact ends. Vassalization war goal Is this wargoal impossible against an enemy empire if they are a certain size? because I attacked this one empire and apart from the few. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. o ok. Runs the specified file with list of commands. You could vassalize them or you could force your ideology on them. This command allows for the. A complete and up-to-date searchable list of all Stellaris war goal IDs. This way, if you just want to take a few systems off of a. this means that even if. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Note that Pan Galactica has not been passed (not sure if that would have an effect or not). It's like the devs thought. It cannot be removed. "How can we make it as confusing as possible?" and they did it. I play tall and use tributaries. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. A searchable list of all war goal codes from Stellaris. Select the system (s) you want to claim. This guide was made for basic Stellaris Version Adams 1. Furaigon • Shared Burdens • 7 yr. You can expect to gain war exhaustion slightly faster than in vanilla (non-scaled). Maybe I am missing something, the rest of the game seems very intuitive. WarMaster GoreHowl Dec 29, 2016 @ 1:32pm. -must first ask in diplomacy screen, then you have 1 year to declare war. #2. I declared war, my federation ally is getting systems I conquer. War and peace: War goals and war score: 2016-02-08 21: Administrative Sectors: Few directly managed planets, AI-managed sectors: 2016-02-15 22: Alliances and Federations: Multilateral alliances and closely cooperating federations:For balance reasons, I don't think the war goal should have the same political effects as a liberation war, wherein you get friendly relations with the defeated party. At least for 10 years. Elitewrecker PT Dec 29, 2016 @ 6:57am. I'm a new player (60hrs) and I am pretty dumbfounded about wars between empires. If the one on the right side is not yours and not theirs then someone else declared war, invaded and stole your victory. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. "Casus belli" - Why do I. r/Stellaris. You can see the numbers reason AI won't surrender if you hover over the End Threat war goal. To give you a few advantages, you will want to set up the game in your favor, most of the time by increasing planet habitibility, but I will go over the ideal set up for each achievement. My empire is an Ascended Empire but opposite empire is simply a country of its own, no federation or anything special. Kulzar. 100 warscore should not be a hard cap. It doesn't make any senseA war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Ask your doctor if "Humiliate" is right for your war! Such an underrated wargoal that can be exploited really well. Best. For an Empire to start a war, it needs a Casus Belli – a reason to declare war. That is the system the game decided they keep. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. This article is for the PC version of Stellaris only. Most warfare is settled through space combat. There are a few different ways to create vassals in the game. The Stellaris war goals system effectively says that those two types of war are completely different, in ways that are not apparent to the player because the differences lie beneath the layer of abstraction that the game applies to reduce micromanagement. Stellaris. #1. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. It's like the devs thought. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Maybe I am missing something, the rest of the game seems very intuitive. Since you satisfy both of those requirements, it should still be an option. Also this is the same as the Colossus Total War goal. Go to the diplomacy window of an empire you want to claim systems of. In this video I am going to break down the basic ways that we can go to war and what the outcomes of those wars will be! We. Jor Apr 15 @ 9:54am. pipo. Click the checkbox again and then close the tweak window. ago. Idk about any mods, but I think OP wants a way to wage war for any relic, not just the galatron. You just flat-out own them. It’s also possible to end a war by declaring a Status Quo. All subjects that have pledged secret. Call it something else but this is what I'm talking about. I'm a new player (60hrs) and I am pretty dumbfounded about wars between empires. If my war goal is NOT assimilation, then I don't get the territory as I go. 112. I killed about half his population, destroyed his fleet. There are lots of different ways you can go about doing this, like vassalizing your neighbors, forming strong bonds with other powers, and outpacing your opponents technologically. "How can we make it as confusing as possible?" and they did it. TuckI'm a new player (60hrs) and I am pretty dumbfounded about wars between empires. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. You have two options. I don't play other paradox games so forgive me if this is how it goes in other games. if you get lucky with a galaxy where you can get. txt Definitions for achievements. It says demanding unoccupied systems and planets but its a secret fealty war over vassals so I am not taking any systems from him. As described earlier; Join the Non-Aligned League or possibly either side of the War In Heaven, and just fight the Awakened Empires until you have defeated them and the game registers they have been removed from the galaxy. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. run. You cant actually remove claims on someone you're at war with, probably to avoid weird things like unclaiming everything in a conquest war but it it is a pain in the ass when you need to enforce a war goal but you cant because they wont surrender that one planet you claimed but cant access. Which makes no sense. But I agree. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. When another empire declares a war on you, you can usually set your own war goal in the notification of the war declaration. This is accomplished in a variety of ways but is often affected by War Fatigue. If they have allies, those will also need to be invaded and fully occupied. Depending on circumstances you might not need to push into (native) slaver territory or even win the war against them, per se, as long as your war with the Sathori ends before your war with the slavers (and at a time when you have control of all the Sathori territory that you want to gain). X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. Maybe I am missing something, the rest of the game seems very intuitive. I had 2 victories in approximately 360h of playtime. Elitewrecker PT Dec 29, 2016 @ 6:57am. War is almost inevitable in Stellaris. This would require a rework of the war goal system as it stands. most war goals have a partial victory in the case of status quo, though. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Then clicked on one of those and cycled thru all of them. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. This is called a Cassus Belli, and the diplomacy window will display which empire have Cassus Belli on yours or other empires. surrender (enemy id) Type what is above and it will show the targets wars and give the war ID. As it is a total war, full occupation (be it achieved by invasion or extermination) will flip ownership so once you take their last planet. You have to go to the diplomacy screen with the empire you want to vassalize and request vassalization when refused it grants you the subjection Cassius Bella agaisnt them that lasts for 1 year. It's like the devs thought. Saintanik May 20, 2016 @ 11:30pm. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. I'm a MegaCorp, and have a rival empire that's slowly encroaching on my federation ally. instant_wargoal. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. this means that. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. Decided to declare on them as they are occupied with another war with the Gellindi Council (those purple fucks on the left), but I have no options for War Goal. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. You can declare victory once a Wargoal has been met. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris is an explore, expand, exploit,. Warfare is efficient. fmalfeas Mar 21, 2022 @ 9:17pm. Jul 10, 2016. So get ready to fight them. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. I'm currently in a minor war pressing claims for a handful of systems, and have already occupied them. When going into an offensive war early in the game, you have several options for the war goals: Vassalize; Conquering planets; Vassalizing is very important early on, because empires are small and the war goal cost to vassalize them is relatively low, whats more, by vassalizing an empire you take it out of the picture and eliminate a threat. 7. Think Rome and Parthia fighting over Armenia. As a driven assimilator, you CAN'T make claims. A couple of things. 1. 1. Stellaris. war_demand_counters (Deprecated) war_demand_types (Deprecated) war_goals Definitions for war goals. No influence gain, or penalty. "Casus belli" - Why do I. p Jan 25, 2022 @ 3:12am. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's like the devs thought. as for the op, don't worry about it, just go for any claims you have(or make some if you can afford it) and force the ai's war exhaustion to. Say, if you claim a bunch of systems which has a planet in it, DOW the enemy empire, capture all claimed systems and do a status quo, it states that a vassal will be created if at least one planet is within captured space. You need 3 FEs to have a guarenteed War in Heaven so that one FE will always be opposite to someone. Stellaris is the wrong game for you. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. They also determine the victory or loss conditions of war. ZhuravelVane4ka Jan 8, 2019 @ 12:40pm. As well as encouraging the spectrum of playstyles Stellaris is otherwise. 1 Answer. Conquest is better, but vassals are fun for role playing. Stellaris has multiple AI personalities that affect gameplay, such as the peaceful Migratory Flock or the aggressive Metalhead. You will be presented with many options as demands, and “Vassalize” is one of the options. 100. This is a problem for obvious reasons, mainly, Democratic Crusaders are now unable to "liberate" like they are supposed to. With the game still paused, type "play" followed by a space and your ally's ID number. #7. Maybe I am missing something, the rest of the game seems very intuitive. In addition to adding penalties for war exhaustion, this mod also adds a new "war goal". Which means; propose them to become a vassal, protectorate or whatever option you have. ago. If you can put the AI into a suitably bad position, they will surrender and thereby cede systems you have not actually conquered. It's like the devs thought. Click on the War signal on the bottom right. Secret Fealty is a new action your subject empires may take if they decide they don’t like you very much after all. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. . I bombed every planet he had into a tomb world except his homeworld. I can never get enough points to achive my war goals. There is a timer tho' I dont know how long it is, but you just have x-amount of days to set wargoals. Once again, every planet and system is occupied by me. maj 2016 kl. There are a few different ways to create vassals in the game. It used to be 60 warscore to vassalize an empire no matter how big they were which didn't make sense. If you want more detail about what they would accept,. Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you instead of trying to vassalize you. I would agree with Stellaris allowing you to take stuff outside of your wargoals, considering that there is no web of feudal relationships holding you back from making other. The AI tends to use these wargoals as well, although I am still ironing out some details there.